Live-action/animation

Exemples :



What is it ?
" Phil Lord: The whole [directing] process is intimidating because you’ve got these guys that have been on 20 movies or more, and everybody on the [live-action] set is more experienced than you. “Cloudy [with a Chance of Meatballs]” was really no different at the beginning, but the temperament of an animation studio is such that everybody’s kind of like us — people are relatively soft-spoken, it’s not the same. Like on a movie set, you really are commanding an army, and you have to learn the difference between “action” and “ACTION!”

... There are things that are really the same [in live-action or animation], but it’s not like we’ve only been speaking with computers for the last four years. You’d hang out with other filmmakers and talk to them about their shots, and [with] storyboard artists and animators or performers, you’d have the same issues of trying to communicate what you want, but still allow the latitude for them to bring what they can bring. And it’s no different in live action where you’re still trying to create a community where people can mess up and try new stuff and it’s okay. ... "
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